/* * sub window * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "config.h" #include "libvo/x11_common.h" #include "help_mp.h" #include "mp_core.h" #include "gmplayer.h" #include "gui/app.h" #include "gui/interface.h" #include "widgets.h" int uiSubRender = 0; int subVisible = 0; void uiSubDraw( void ) { if ( guiApp.subWindow.State == wsWindowClosed ) mplayer( MPLAYER_EXIT_GUI, EXIT_QUIT, 0 ); if ( guiApp.subWindow.State == wsWindowFocusIn ) subVisible++; if ( guiApp.subWindow.State == wsWindowFocusOut && metacity_hack != 3 ) subVisible--; if ( !guiApp.subWindow.Mapped || guiApp.subWindow.Visible == wsWindowNotVisible ) return; if ( guiInfo.Playing ) uiSubRender=0; if ( uiSubRender && guiApp.subWindow.State == wsWindowExpose ) { if ( guiApp.sub.Bitmap.Image ) wsPutImage( &guiApp.subWindow ); } guiApp.subWindow.State=0; } void uiSubMouseHandle( int Button,int X,int Y,int RX,int RY ) { static int mplSubMoved = 0; static int msButton = 0; uiPlaybarShow( Y ); switch( Button ) { case wsRRMouseButton: gtkShow( ivShowPopUpMenu,NULL ); break; case wsPMMouseButton: gtkShow( ivHidePopUpMenu,NULL ); uiShowMenu( RX,RY ); msButton=wsPMMouseButton; break; case wsRMMouseButton: uiHideMenu( RX,RY,1 ); msButton=0; break; /* --- */ case wsPLMouseButton: gtkShow( ivHidePopUpMenu,NULL ); sx=X; sy=Y; msButton=wsPLMouseButton; mplSubMoved=0; break; case wsMoveMouse: switch ( msButton ) { case wsPLMouseButton: mplSubMoved=1; if ( !guiApp.subWindow.isFullScreen ) { wsMoveWindow( &guiApp.subWindow,True,RX - sx,RY - sy ); guiApp.sub.x = guiApp.subWindow.X; guiApp.sub.y = guiApp.subWindow.Y; // NOTE TO MYSELF: dragging the title bar goes unnoticed? } break; case wsPMMouseButton: uiMenuMouseHandle( RX,RY ); break; default: uiPlaybarShow( Y ); break; } break; case wsRLMouseButton: if ( ( !mplSubMoved )&&( guiApp.subWindow.isFullScreen ) ) { if( subVisible++%2 ) wsRaiseWindowTop( wsDisplay,guiApp.mainWindow.WindowID ); else wsRaiseWindowTop( wsDisplay,guiApp.subWindow.WindowID ); } msButton=0; mplSubMoved=0; break; } }