/* * Copyright (C) 2006 Evgeniy Stepanov * * This file is part of libass. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "config.h" #include #include #include "ass_render.h" #include "ass_parse.h" #include "ass_shaper.h" #define MAX_GLYPHS_INITIAL 1024 #define MAX_LINES_INITIAL 64 #define SUBPIXEL_MASK 63 #define SUBPIXEL_ACCURACY 7 ASS_Renderer *ass_renderer_init(ASS_Library *library) { int error; FT_Library ft; ASS_Renderer *priv = 0; int vmajor, vminor, vpatch; error = FT_Init_FreeType(&ft); if (error) { ass_msg(library, MSGL_FATAL, "%s failed", "FT_Init_FreeType"); goto ass_init_exit; } FT_Library_Version(ft, &vmajor, &vminor, &vpatch); ass_msg(library, MSGL_V, "Raster: FreeType %d.%d.%d", vmajor, vminor, vpatch); priv = calloc(1, sizeof(ASS_Renderer)); if (!priv) { FT_Done_FreeType(ft); goto ass_init_exit; } priv->synth_priv = ass_synth_init(BLUR_MAX_RADIUS); priv->library = library; priv->ftlibrary = ft; // images_root and related stuff is zero-filled in calloc priv->cache.font_cache = ass_font_cache_create(); priv->cache.bitmap_cache = ass_bitmap_cache_create(); priv->cache.composite_cache = ass_composite_cache_create(); priv->cache.outline_cache = ass_outline_cache_create(); priv->cache.glyph_max = GLYPH_CACHE_MAX; priv->cache.bitmap_max_size = BITMAP_CACHE_MAX_SIZE; priv->text_info.max_glyphs = MAX_GLYPHS_INITIAL; priv->text_info.max_lines = MAX_LINES_INITIAL; priv->text_info.glyphs = calloc(MAX_GLYPHS_INITIAL, sizeof(GlyphInfo)); priv->text_info.lines = calloc(MAX_LINES_INITIAL, sizeof(LineInfo)); priv->settings.font_size_coeff = 1.; priv->shaper = ass_shaper_new(0); ass_shaper_info(library); #ifdef CONFIG_HARFBUZZ priv->settings.shaper = ASS_SHAPING_COMPLEX; #else priv->settings.shaper = ASS_SHAPING_SIMPLE; #endif ass_init_exit: if (priv) ass_msg(library, MSGL_V, "Initialized"); else ass_msg(library, MSGL_ERR, "Initialization failed"); return priv; } static void free_list_clear(ASS_Renderer *render_priv) { if (render_priv->free_head) { FreeList *item = render_priv->free_head; while(item) { FreeList *oi = item; free(item->object); item = item->next; free(oi); } render_priv->free_head = NULL; } } void ass_renderer_done(ASS_Renderer *render_priv) { ass_cache_done(render_priv->cache.font_cache); ass_cache_done(render_priv->cache.bitmap_cache); ass_cache_done(render_priv->cache.composite_cache); ass_cache_done(render_priv->cache.outline_cache); ass_free_images(render_priv->images_root); ass_free_images(render_priv->prev_images_root); if (render_priv->state.stroker) { FT_Stroker_Done(render_priv->state.stroker); render_priv->state.stroker = 0; } if (render_priv->ftlibrary) FT_Done_FreeType(render_priv->ftlibrary); if (render_priv->fontconfig_priv) fontconfig_done(render_priv->fontconfig_priv); if (render_priv->synth_priv) ass_synth_done(render_priv->synth_priv); ass_shaper_free(render_priv->shaper); free(render_priv->eimg); free(render_priv->text_info.glyphs); free(render_priv->text_info.lines); free(render_priv->settings.default_font); free(render_priv->settings.default_family); free_list_clear(render_priv); free(render_priv); } /** * \brief Create a new ASS_Image * Parameters are the same as ASS_Image fields. */ static ASS_Image *my_draw_bitmap(unsigned char *bitmap, int bitmap_w, int bitmap_h, int stride, int dst_x, int dst_y, uint32_t color) { ASS_Image *img = malloc(sizeof(ASS_Image)); if (img) { img->w = bitmap_w; img->h = bitmap_h; img->stride = stride; img->bitmap = bitmap; img->color = color; img->dst_x = dst_x; img->dst_y = dst_y; } return img; } /** * \brief Mapping between script and screen coordinates */ static double x2scr(ASS_Renderer *render_priv, double x) { return x * render_priv->orig_width_nocrop / render_priv->font_scale_x / render_priv->track->PlayResX + FFMAX(render_priv->settings.left_margin, 0); } static double x2scr_pos(ASS_Renderer *render_priv, double x) { return x * render_priv->orig_width / render_priv->font_scale_x / render_priv->track->PlayResX + render_priv->settings.left_margin; } static double x2scr_scaled(ASS_Renderer *render_priv, double x) { return x * render_priv->orig_width_nocrop / render_priv->track->PlayResX + FFMAX(render_priv->settings.left_margin, 0); } static double x2scr_pos_scaled(ASS_Renderer *render_priv, double x) { return x * render_priv->orig_width / render_priv->track->PlayResX + render_priv->settings.left_margin; } /** * \brief Mapping between script and screen coordinates */ static double y2scr(ASS_Renderer *render_priv, double y) { return y * render_priv->orig_height_nocrop / render_priv->track->PlayResY + FFMAX(render_priv->settings.top_margin, 0); } static double y2scr_pos(ASS_Renderer *render_priv, double y) { return y * render_priv->orig_height / render_priv->track->PlayResY + render_priv->settings.top_margin; } // the same for toptitles static double y2scr_top(ASS_Renderer *render_priv, double y) { if (render_priv->settings.use_margins) return y * render_priv->orig_height_nocrop / render_priv->track->PlayResY; else return y * render_priv->orig_height_nocrop / render_priv->track->PlayResY + FFMAX(render_priv->settings.top_margin, 0); } // the same for subtitles static double y2scr_sub(ASS_Renderer *render_priv, double y) { if (render_priv->settings.use_margins) return y * render_priv->orig_height_nocrop / render_priv->track->PlayResY + FFMAX(render_priv->settings.top_margin, 0) + FFMAX(render_priv->settings.bottom_margin, 0); else return y * render_priv->orig_height_nocrop / render_priv->track->PlayResY + FFMAX(render_priv->settings.top_margin, 0); } /* * \brief Convert bitmap glyphs into ASS_Image list with inverse clipping * * Inverse clipping with the following strategy: * - find rectangle from (x0, y0) to (cx0, y1) * - find rectangle from (cx0, y0) to (cx1, cy0) * - find rectangle from (cx0, cy1) to (cx1, y1) * - find rectangle from (cx1, y0) to (x1, y1) * These rectangles can be invalid and in this case are discarded. * Afterwards, they are clipped against the screen coordinates. * In an additional pass, the rectangles need to be split up left/right for * karaoke effects. This can result in a lot of bitmaps (6 to be exact). */ static ASS_Image **render_glyph_i(ASS_Renderer *render_priv, Bitmap *bm, int dst_x, int dst_y, uint32_t color, uint32_t color2, int brk, ASS_Image **tail) { int i, j, x0, y0, x1, y1, cx0, cy0, cx1, cy1, sx, sy, zx, zy; Rect r[4]; ASS_Image *img; dst_x += bm->left; dst_y += bm->top; // we still need to clip against screen boundaries zx = x2scr_pos_scaled(render_priv, 0); zy = y2scr_pos(render_priv, 0); sx = x2scr_pos_scaled(render_priv, render_priv->track->PlayResX); sy = y2scr_pos(render_priv, render_priv->track->PlayResY); x0 = 0; y0 = 0; x1 = bm->w; y1 = bm->h; cx0 = render_priv->state.clip_x0 - dst_x; cy0 = render_priv->state.clip_y0 - dst_y; cx1 = render_priv->state.clip_x1 - dst_x; cy1 = render_priv->state.clip_y1 - dst_y; // calculate rectangles and discard invalid ones while we're at it. i = 0; r[i].x0 = x0; r[i].y0 = y0; r[i].x1 = (cx0 > x1) ? x1 : cx0; r[i].y1 = y1; if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++; r[i].x0 = (cx0 < 0) ? x0 : cx0; r[i].y0 = y0; r[i].x1 = (cx1 > x1) ? x1 : cx1; r[i].y1 = (cy0 > y1) ? y1 : cy0; if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++; r[i].x0 = (cx0 < 0) ? x0 : cx0; r[i].y0 = (cy1 < 0) ? y0 : cy1; r[i].x1 = (cx1 > x1) ? x1 : cx1; r[i].y1 = y1; if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++; r[i].x0 = (cx1 < 0) ? x0 : cx1; r[i].y0 = y0; r[i].x1 = x1; r[i].y1 = y1; if (r[i].x1 > r[i].x0 && r[i].y1 > r[i].y0) i++; // clip each rectangle to screen coordinates for (j = 0; j < i; j++) { r[j].x0 = (r[j].x0 + dst_x < zx) ? zx - dst_x : r[j].x0; r[j].y0 = (r[j].y0 + dst_y < zy) ? zy - dst_y : r[j].y0; r[j].x1 = (r[j].x1 + dst_x > sx) ? sx - dst_x : r[j].x1; r[j].y1 = (r[j].y1 + dst_y > sy) ? sy - dst_y : r[j].y1; } // draw the rectangles for (j = 0; j < i; j++) { int lbrk = brk; // kick out rectangles that are invalid now if (r[j].x1 <= r[j].x0 || r[j].y1 <= r[j].y0) continue; // split up into left and right for karaoke, if needed if (lbrk > r[j].x0) { if (lbrk > r[j].x1) lbrk = r[j].x1; img = my_draw_bitmap(bm->buffer + r[j].y0 * bm->stride + r[j].x0, lbrk - r[j].x0, r[j].y1 - r[j].y0, bm->stride, dst_x + r[j].x0, dst_y + r[j].y0, color); if (!img) break; *tail = img; tail = &img->next; } if (lbrk < r[j].x1) { if (lbrk < r[j].x0) lbrk = r[j].x0; img = my_draw_bitmap(bm->buffer + r[j].y0 * bm->stride + lbrk, r[j].x1 - lbrk, r[j].y1 - r[j].y0, bm->stride, dst_x + lbrk, dst_y + r[j].y0, color2); if (!img) break; *tail = img; tail = &img->next; } } return tail; } /** * \brief convert bitmap glyph into ASS_Image struct(s) * \param bit freetype bitmap glyph, FT_PIXEL_MODE_GRAY * \param dst_x bitmap x coordinate in video frame * \param dst_y bitmap y coordinate in video frame * \param color first color, RGBA * \param color2 second color, RGBA * \param brk x coordinate relative to glyph origin, color is used to the left of brk, color2 - to the right * \param tail pointer to the last image's next field, head of the generated list should be stored here * \return pointer to the new list tail * Performs clipping. Uses my_draw_bitmap for actual bitmap convertion. */ static ASS_Image ** render_glyph(ASS_Renderer *render_priv, Bitmap *bm, int dst_x, int dst_y, uint32_t color, uint32_t color2, int brk, ASS_Image **tail) { // Inverse clipping in use? if (render_priv->state.clip_mode) return render_glyph_i(render_priv, bm, dst_x, dst_y, color, color2, brk, tail); // brk is relative to dst_x // color = color left of brk // color2 = color right of brk int b_x0, b_y0, b_x1, b_y1; // visible part of the bitmap int clip_x0, clip_y0, clip_x1, clip_y1; int tmp; ASS_Image *img; dst_x += bm->left; dst_y += bm->top; brk -= bm->left; // clipping clip_x0 = FFMINMAX(render_priv->state.clip_x0, 0, render_priv->width); clip_y0 = FFMINMAX(render_priv->state.clip_y0, 0, render_priv->height); clip_x1 = FFMINMAX(render_priv->state.clip_x1, 0, render_priv->width); clip_y1 = FFMINMAX(render_priv->state.clip_y1, 0, render_priv->height); b_x0 = 0; b_y0 = 0; b_x1 = bm->w; b_y1 = bm->h; tmp = dst_x - clip_x0; if (tmp < 0) { ass_msg(render_priv->library, MSGL_DBG2, "clip left"); b_x0 = -tmp; } tmp = dst_y - clip_y0; if (tmp < 0) { ass_msg(render_priv->library, MSGL_DBG2, "clip top"); b_y0 = -tmp; } tmp = clip_x1 - dst_x - bm->w; if (tmp < 0) { ass_msg(render_priv->library, MSGL_DBG2, "clip right"); b_x1 = bm->w + tmp; } tmp = clip_y1 - dst_y - bm->h; if (tmp < 0) { ass_msg(render_priv->library, MSGL_DBG2, "clip bottom"); b_y1 = bm->h + tmp; } if ((b_y0 >= b_y1) || (b_x0 >= b_x1)) return tail; if (brk > b_x0) { // draw left part if (brk > b_x1) brk = b_x1; img = my_draw_bitmap(bm->buffer + bm->stride * b_y0 + b_x0, brk - b_x0, b_y1 - b_y0, bm->stride, dst_x + b_x0, dst_y + b_y0, color); if (!img) return tail; *tail = img; tail = &img->next; } if (brk < b_x1) { // draw right part if (brk < b_x0) brk = b_x0; img = my_draw_bitmap(bm->buffer + bm->stride * b_y0 + brk, b_x1 - brk, b_y1 - b_y0, bm->stride, dst_x + brk, dst_y + b_y0, color2); if (!img) return tail; *tail = img; tail = &img->next; } return tail; } /** * \brief Replace the bitmap buffer in ASS_Image with a copy * \param img ASS_Image to operate on * \return pointer to old bitmap buffer */ static unsigned char *clone_bitmap_buffer(ASS_Image *img) { unsigned char *old_bitmap = img->bitmap; int size = img->stride * (img->h - 1) + img->w; img->bitmap = malloc(size); memcpy(img->bitmap, old_bitmap, size); return old_bitmap; } /** * \brief Calculate overlapping area of two consecutive bitmaps and in case they * overlap, blend them together * Mainly useful for translucent glyphs and especially borders, to avoid the * luminance adding up where they overlap (which looks ugly) */ static void render_overlap(ASS_Renderer *render_priv, ASS_Image **last_tail, ASS_Image **tail) { int left, top, bottom, right; int old_left, old_top, w, h, cur_left, cur_top; int x, y, opos, cpos; char m; CompositeHashKey hk; CompositeHashValue *hv; CompositeHashValue chv; int ax = (*last_tail)->dst_x; int ay = (*last_tail)->dst_y; int aw = (*last_tail)->w; int as = (*last_tail)->stride; int ah = (*last_tail)->h; int bx = (*tail)->dst_x; int by = (*tail)->dst_y; int bw = (*tail)->w; int bs = (*tail)->stride; int bh = (*tail)->h; unsigned char *a; unsigned char *b; if ((*last_tail)->bitmap == (*tail)->bitmap) return; if ((*last_tail)->color != (*tail)->color) return; // Calculate overlap coordinates left = (ax > bx) ? ax : bx; top = (ay > by) ? ay : by; right = ((ax + aw) < (bx + bw)) ? (ax + aw) : (bx + bw); bottom = ((ay + ah) < (by + bh)) ? (ay + ah) : (by + bh); if ((right <= left) || (bottom <= top)) return; old_left = left - ax; old_top = top - ay; w = right - left; h = bottom - top; cur_left = left - bx; cur_top = top - by; // Query cache hk.a = (*last_tail)->bitmap; hk.b = (*tail)->bitmap; hk.aw = aw; hk.ah = ah; hk.bw = bw; hk.bh = bh; hk.ax = ax; hk.ay = ay; hk.bx = bx; hk.by = by; hk.as = as; hk.bs = bs; hv = ass_cache_get(render_priv->cache.composite_cache, &hk); if (hv) { (*last_tail)->bitmap = hv->a; (*tail)->bitmap = hv->b; return; } // Allocate new bitmaps and copy over data a = clone_bitmap_buffer(*last_tail); b = clone_bitmap_buffer(*tail); // Blend overlapping area for (y = 0; y < h; y++) for (x = 0; x < w; x++) { opos = (old_top + y) * (as) + (old_left + x); cpos = (cur_top + y) * (bs) + (cur_left + x); m = FFMIN(a[opos] + b[cpos], 0xff); (*last_tail)->bitmap[opos] = 0; (*tail)->bitmap[cpos] = m; } // Insert bitmaps into the cache chv.a = (*last_tail)->bitmap; chv.b = (*tail)->bitmap; ass_cache_put(render_priv->cache.composite_cache, &hk, &chv); } static void free_list_add(ASS_Renderer *render_priv, void *object) { if (!render_priv->free_head) { render_priv->free_head = calloc(1, sizeof(FreeList)); render_priv->free_head->object = object; render_priv->free_tail = render_priv->free_head; } else { FreeList *l = calloc(1, sizeof(FreeList)); l->object = object; render_priv->free_tail->next = l; render_priv->free_tail = render_priv->free_tail->next; } } /** * Iterate through a list of bitmaps and blend with clip vector, if * applicable. The blended bitmaps are added to a free list which is freed * at the start of a new frame. */ static void blend_vector_clip(ASS_Renderer *render_priv, ASS_Image *head) { FT_Outline *outline; Bitmap *clip_bm = NULL; ASS_Image *cur; ASS_Drawing *drawing = render_priv->state.clip_drawing; BitmapHashKey key; BitmapHashValue *val; int error; if (!drawing) return; // Try to get mask from cache memset(&key, 0, sizeof(key)); key.type = BITMAP_CLIP; key.u.clip.text = drawing->text; val = ass_cache_get(render_priv->cache.bitmap_cache, &key); if (val) { clip_bm = val->bm; } else { BitmapHashValue v; // Not found in cache, parse and rasterize it outline = ass_drawing_parse(drawing, 1); if (!outline) { ass_msg(render_priv->library, MSGL_WARN, "Clip vector parsing failed. Skipping."); goto blend_vector_error; } // We need to translate the clip according to screen borders if (render_priv->settings.left_margin != 0 || render_priv->settings.top_margin != 0) { FT_Vector trans = { .x = int_to_d6(render_priv->settings.left_margin), .y = -int_to_d6(render_priv->settings.top_margin), }; FT_Outline_Translate(outline, trans.x, trans.y); } ass_msg(render_priv->library, MSGL_DBG2, "Parsed vector clip: scales (%f, %f) string [%s]\n", drawing->scale_x, drawing->scale_y, drawing->text); clip_bm = outline_to_bitmap(render_priv->library, render_priv->ftlibrary, outline, 0); if (clip_bm == NULL) { ass_msg(render_priv->library, MSGL_WARN, "Clip vector rasterization failed: %d. Skipping.", error); } // Add to cache memset(&v, 0, sizeof(v)); key.u.clip.text = strdup(drawing->text); v.bm = clip_bm; ass_cache_put(render_priv->cache.bitmap_cache, &key, &v); } blend_vector_error: if (!clip_bm) goto blend_vector_exit; // Iterate through bitmaps and blend/clip them for (cur = head; cur; cur = cur->next) { int left, top, right, bottom, apos, bpos, y, x, w, h; int ax, ay, aw, ah, as; int bx, by, bw, bh, bs; int aleft, atop, bleft, btop; unsigned char *abuffer, *bbuffer, *nbuffer; abuffer = cur->bitmap; bbuffer = clip_bm->buffer; ax = cur->dst_x; ay = cur->dst_y; aw = cur->w; ah = cur->h; as = cur->stride; bx = clip_bm->left; by = clip_bm->top; bw = clip_bm->w; bh = clip_bm->h; bs = clip_bm->stride; // Calculate overlap coordinates left = (ax > bx) ? ax : bx; top = (ay > by) ? ay : by; right = ((ax + aw) < (bx + bw)) ? (ax + aw) : (bx + bw); bottom = ((ay + ah) < (by + bh)) ? (ay + ah) : (by + bh); aleft = left - ax; atop = top - ay; w = right - left; h = bottom - top; bleft = left - bx; btop = top - by; if (render_priv->state.clip_drawing_mode) { // Inverse clip if (ax + aw < bx || ay + ah < by || ax > bx + bw || ay > by + bh) { continue; } // Allocate new buffer and add to free list nbuffer = malloc(as * ah); if (!nbuffer) goto blend_vector_exit; free_list_add(render_priv, nbuffer); // Blend together memcpy(nbuffer, abuffer, as * (ah - 1) + aw); for (y = 0; y < h; y++) for (x = 0; x < w; x++) { apos = (atop + y) * as + aleft + x; bpos = (btop + y) * bs + bleft + x; nbuffer[apos] = FFMAX(0, abuffer[apos] - bbuffer[bpos]); } } else { // Regular clip if (ax + aw < bx || ay + ah < by || ax > bx + bw || ay > by + bh) { cur->w = cur->h = 0; continue; } // Allocate new buffer and add to free list nbuffer = calloc(as, ah); if (!nbuffer) goto blend_vector_exit; free_list_add(render_priv, nbuffer); // Blend together for (y = 0; y < h; y++) for (x = 0; x < w; x++) { apos = (atop + y) * as + aleft + x; bpos = (btop + y) * bs + bleft + x; nbuffer[apos] = (abuffer[apos] * bbuffer[bpos] + 255) >> 8; } } cur->bitmap = nbuffer; } blend_vector_exit: ass_drawing_free(render_priv->state.clip_drawing); render_priv->state.clip_drawing = 0; } #define SKIP_SYMBOL(x) ((x) == 0 || (x) == '\n' || (x) == '\r') /** * \brief Convert TextInfo struct to ASS_Image list * Splits glyphs in halves when needed (for \kf karaoke). */ static ASS_Image *render_text(ASS_Renderer *render_priv, int dst_x, int dst_y) { int pen_x, pen_y; int i; Bitmap *bm; ASS_Image *head; ASS_Image **tail = &head; ASS_Image **last_tail = 0; ASS_Image **here_tail = 0; TextInfo *text_info = &render_priv->text_info; for (i = 0; i < text_info->length; ++i) { GlyphInfo *info = text_info->glyphs + i; if (SKIP_SYMBOL(info->symbol) || !info->bm_s || (info->shadow_x == 0 && info->shadow_y == 0) || info->skip) continue; while (info) { if (!info->bm_s) { info = info->next; continue; } pen_x = dst_x + (info->pos.x >> 6) + (int) (info->shadow_x * render_priv->border_scale); pen_y = dst_y + (info->pos.y >> 6) + (int) (info->shadow_y * render_priv->border_scale); bm = info->bm_s; here_tail = tail; tail = render_glyph(render_priv, bm, pen_x, pen_y, info->c[3], 0, 1000000, tail); if (last_tail && tail != here_tail && ((info->c[3] & 0xff) > 0)) render_overlap(render_priv, last_tail, here_tail); last_tail = here_tail; info = info->next; } } last_tail = 0; for (i = 0; i < text_info->length; ++i) { GlyphInfo *info = text_info->glyphs + i; if (SKIP_SYMBOL(info->symbol) || !info->bm_o || info->skip) continue; while (info) { if (!info->bm_o) { info = info->next; continue; } pen_x = dst_x + (info->pos.x >> 6); pen_y = dst_y + (info->pos.y >> 6); bm = info->bm_o; if ((info->effect_type == EF_KARAOKE_KO) && (info->effect_timing <= (info->bbox.xMax >> 6))) { // do nothing } else { here_tail = tail; tail = render_glyph(render_priv, bm, pen_x, pen_y, info->c[2], 0, 1000000, tail); if (last_tail && tail != here_tail && ((info->c[2] & 0xff) > 0)) render_overlap(render_priv, last_tail, here_tail); last_tail = here_tail; } info = info->next; } } for (i = 0; i < text_info->length; ++i) { GlyphInfo *info = text_info->glyphs + i; if (SKIP_SYMBOL(info->symbol) || !info->bm || info->skip) continue; while (info) { if (!info->bm) { info = info->next; continue; } pen_x = dst_x + (info->pos.x >> 6); pen_y = dst_y + (info->pos.y >> 6); bm = info->bm; if ((info->effect_type == EF_KARAOKE) || (info->effect_type == EF_KARAOKE_KO)) { if (info->effect_timing > (info->bbox.xMax >> 6)) tail = render_glyph(render_priv, bm, pen_x, pen_y, info->c[0], 0, 1000000, tail); else tail = render_glyph(render_priv, bm, pen_x, pen_y, info->c[1], 0, 1000000, tail); } else if (info->effect_type == EF_KARAOKE_KF) { tail = render_glyph(render_priv, bm, pen_x, pen_y, info->c[0], info->c[1], info->effect_timing, tail); } else tail = render_glyph(render_priv, bm, pen_x, pen_y, info->c[0], 0, 1000000, tail); info = info->next; } } *tail = 0; blend_vector_clip(render_priv, head); return head; } static void compute_string_bbox(TextInfo *text, DBBox *bbox) { int i; if (text->length > 0) { bbox->xMin = 32000; bbox->xMax = -32000; bbox->yMin = -1 * text->lines[0].asc + d6_to_double(text->glyphs[0].pos.y); bbox->yMax = text->height - text->lines[0].asc + d6_to_double(text->glyphs[0].pos.y); for (i = 0; i < text->length; ++i) { GlyphInfo *info = text->glyphs + i; if (info->skip) continue; while (info) { double s = d6_to_double(info->pos.x); double e = s + d6_to_double(info->advance.x); bbox->xMin = FFMIN(bbox->xMin, s); bbox->xMax = FFMAX(bbox->xMax, e); info = info->next; } } } else bbox->xMin = bbox->xMax = bbox->yMin = bbox->yMax = 0.; } /** * \brief partially reset render_context to style values * Works like {\r}: resets some style overrides */ void reset_render_context(ASS_Renderer *render_priv, ASS_Style *style) { if (!style) style = render_priv->state.style; render_priv->state.c[0] = style->PrimaryColour; render_priv->state.c[1] = style->SecondaryColour; render_priv->state.c[2] = style->OutlineColour; render_priv->state.c[3] = style->BackColour; render_priv->state.flags = (style->Underline ? DECO_UNDERLINE : 0) | (style->StrikeOut ? DECO_STRIKETHROUGH : 0); render_priv->state.font_size = style->FontSize; free(render_priv->state.family); render_priv->state.family = NULL; render_priv->state.family = strdup(style->FontName); render_priv->state.treat_family_as_pattern = style->treat_fontname_as_pattern; render_priv->state.bold = style->Bold; render_priv->state.italic = style->Italic; update_font(render_priv); render_priv->state.border_style = style->BorderStyle; calc_border(render_priv, style->Outline, style->Outline); change_border(render_priv, render_priv->state.border_x, render_priv->state.border_y); render_priv->state.scale_x = style->ScaleX; render_priv->state.scale_y = style->ScaleY; render_priv->state.hspacing = style->Spacing; render_priv->state.be = 0; render_priv->state.blur = 0.0; render_priv->state.shadow_x = style->Shadow; render_priv->state.shadow_y = style->Shadow; render_priv->state.frx = render_priv->state.fry = 0.; render_priv->state.frz = M_PI * style->Angle / 180.; render_priv->state.fax = render_priv->state.fay = 0.; render_priv->state.wrap_style = render_priv->track->WrapStyle; render_priv->state.font_encoding = style->Encoding; } /** * \brief Start new event. Reset render_priv->state. */ static void init_render_context(ASS_Renderer *render_priv, ASS_Event *event) { render_priv->state.event = event; render_priv->state.style = render_priv->track->styles + event->Style; render_priv->state.parsed_tags = 0; reset_render_context(render_priv, render_priv->state.style); render_priv->state.evt_type = EVENT_NORMAL; render_priv->state.alignment = render_priv->state.style->Alignment; render_priv->state.pos_x = 0; render_priv->state.pos_y = 0; render_priv->state.org_x = 0; render_priv->state.org_y = 0; render_priv->state.have_origin = 0; render_priv->state.clip_x0 = 0; render_priv->state.clip_y0 = 0; render_priv->state.clip_x1 = render_priv->track->PlayResX; render_priv->state.clip_y1 = render_priv->track->PlayResY; render_priv->state.clip_mode = 0; render_priv->state.detect_collisions = 1; render_priv->state.fade = 0; render_priv->state.drawing_mode = 0; render_priv->state.effect_type = EF_NONE; render_priv->state.effect_timing = 0; render_priv->state.effect_skip_timing = 0; render_priv->state.bm_run_id = 0; ass_drawing_free(render_priv->state.drawing); render_priv->state.drawing = ass_drawing_new(render_priv->library, render_priv->ftlibrary); apply_transition_effects(render_priv, event); } static void free_render_context(ASS_Renderer *render_priv) { free(render_priv->state.family); ass_drawing_free(render_priv->state.drawing); render_priv->state.family = NULL; render_priv->state.drawing = NULL; } /* * Replace the outline of a glyph by a contour which makes up a simple * opaque rectangle. */ static void draw_opaque_box(ASS_Renderer *render_priv, int asc, int desc, FT_Outline *ol, FT_Vector advance, int sx, int sy) { int i; int adv = advance.x; double scale_y = render_priv->state.scale_y; double scale_x = render_priv->state.scale_x; // to avoid gaps sx = FFMAX(64, sx); sy = FFMAX(64, sy); // Emulate the WTFish behavior of VSFilter, i.e. double-scale // the sizes of the opaque box. adv += double_to_d6(render_priv->state.hspacing * render_priv->font_scale * scale_x); adv *= scale_x; sx *= scale_x; sy *= scale_y; desc *= scale_y; desc += asc * (scale_y - 1.0); FT_Vector points[4] = { { .x = -sx, .y = asc + sy }, { .x = adv + sx, .y = asc + sy }, { .x = adv + sx, .y = -desc - sy }, { .x = -sx, .y = -desc - sy }, }; FT_Outline_New(render_priv->ftlibrary, 4, 1, ol); ol->n_points = ol->n_contours = 0; for (i = 0; i < 4; i++) { ol->points[ol->n_points] = points[i]; ol->tags[ol->n_points++] = 1; } ol->contours[ol->n_contours++] = ol->n_points - 1; } /* * Stroke an outline glyph in x/y direction. Applies various fixups to get * around limitations of the FreeType stroker. */ static void stroke_outline(ASS_Renderer *render_priv, FT_Outline *outline, int sx, int sy) { if (sx <= 0 && sy <= 0) return; fix_freetype_stroker(outline, sx, sy); // Borders are equal; use the regular stroker if (sx == sy && render_priv->state.stroker) { int error; unsigned n_points, n_contours; FT_StrokerBorder border = FT_Outline_GetOutsideBorder(outline); error = FT_Stroker_ParseOutline(render_priv->state.stroker, outline, 0); if (error) { ass_msg(render_priv->library, MSGL_WARN, "FT_Stroker_ParseOutline failed, error: %d", error); } error = FT_Stroker_GetBorderCounts(render_priv->state.stroker, border, &n_points, &n_contours); if (error) { ass_msg(render_priv->library, MSGL_WARN, "FT_Stroker_GetBorderCounts failed, error: %d", error); } FT_Outline_Done(render_priv->ftlibrary, outline); FT_Outline_New(render_priv->ftlibrary, n_points, n_contours, outline); outline->n_points = outline->n_contours = 0; FT_Stroker_ExportBorder(render_priv->state.stroker, border, outline); // "Stroke" with the outline emboldener in two passes. // The outlines look uglier, but the emboldening never adds any points } else { int i; FT_Outline nol; FT_Outline_New(render_priv->ftlibrary, outline->n_points, outline->n_contours, &nol); FT_Outline_Copy(outline, &nol); FT_Outline_Embolden(outline, sx * 2); FT_Outline_Translate(outline, -sx, -sx); FT_Outline_Embolden(&nol, sy * 2); FT_Outline_Translate(&nol, -sy, -sy); for (i = 0; i < outline->n_points; i++) outline->points[i].y = nol.points[i].y; FT_Outline_Done(render_priv->ftlibrary, &nol); } } /** * \brief Prepare glyph hash */ static void fill_glyph_hash(ASS_Renderer *priv, OutlineHashKey *outline_key, GlyphInfo *info) { if (info->drawing) { DrawingHashKey *key = &outline_key->u.drawing; outline_key->type = OUTLINE_DRAWING; key->scale_x = double_to_d16(info->scale_x); key->scale_y = double_to_d16(info->scale_y); key->outline.x = double_to_d16(info->border_x); key->outline.y = double_to_d16(info->border_y); key->border_style = info->border_style; key->hash = info->drawing->hash; key->text = info->drawing->text; key->pbo = info->drawing->pbo; key->scale = info->drawing->scale; } else { GlyphHashKey *key = &outline_key->u.glyph; outline_key->type = OUTLINE_GLYPH; key->font = info->font; key->size = info->font_size; key->face_index = info->face_index; key->glyph_index = info->glyph_index; key->bold = info->bold; key->italic = info->italic; key->scale_x = double_to_d16(info->scale_x); key->scale_y = double_to_d16(info->scale_y); key->outline.x = double_to_d16(info->border_x); key->outline.y = double_to_d16(info->border_y); key->flags = info->flags; key->border_style = info->border_style; } } /** * \brief Get normal and outline (border) glyphs * \param info out: struct filled with extracted data * Tries to get both glyphs from cache. * If they can't be found, gets a glyph from font face, generates outline with FT_Stroker, * and add them to cache. * The glyphs are returned in info->glyph and info->outline_glyph */ static void get_outline_glyph(ASS_Renderer *priv, GlyphInfo *info) { OutlineHashValue *val; OutlineHashKey key; memset(&info->hash_key, 0, sizeof(key)); fill_glyph_hash(priv, &key, info); val = ass_cache_get(priv->cache.outline_cache, &key); if (!val) { OutlineHashValue v; memset(&v, 0, sizeof(v)); if (info->drawing) { ASS_Drawing *drawing = info->drawing; ass_drawing_hash(drawing); if(!ass_drawing_parse(drawing, 0)) return; outline_copy(priv->ftlibrary, &drawing->outline, &v.outline); v.advance.x = drawing->advance.x; v.advance.y = drawing->advance.y; v.asc = drawing->asc; v.desc = drawing->desc; key.u.drawing.text = strdup(drawing->text); } else { // arbitrary, not too small to prevent grid fitting rounding effects // XXX: this is a rather crude hack const double ft_size = 256.0; ass_face_set_size(info->font->faces[info->face_index], ft_size); ass_font_set_transform(info->font, info->scale_x * info->font_size / ft_size, info->scale_y * info->font_size / ft_size, NULL); FT_Glyph glyph = ass_font_get_glyph(priv->fontconfig_priv, info->font, info->symbol, info->face_index, info->glyph_index, priv->settings.hinting, info->flags); if (glyph != NULL) { outline_copy(priv->ftlibrary, &((FT_OutlineGlyph)glyph)->outline, &v.outline); if (priv->settings.shaper == ASS_SHAPING_SIMPLE) { v.advance.x = d16_to_d6(glyph->advance.x); v.advance.y = d16_to_d6(glyph->advance.y); } FT_Done_Glyph(glyph); ass_font_get_asc_desc(info->font, info->symbol, &v.asc, &v.desc); v.asc *= info->scale_y * info->font_size / ft_size; v.desc *= info->scale_y * info->font_size / ft_size; } } if (!v.outline) return; FT_Outline_Get_CBox(v.outline, &v.bbox_scaled); if (info->border_style == 3 && (info->border_x > 0 || info->border_y > 0)) { FT_Vector advance; v.border = calloc(1, sizeof(FT_Outline)); if (priv->settings.shaper == ASS_SHAPING_SIMPLE || info->drawing) advance = v.advance; else advance = info->advance; draw_opaque_box(priv, v.asc, v.desc, v.border, advance, double_to_d6(info->border_x * priv->border_scale), double_to_d6(info->border_y * priv->border_scale)); } else if ((info->border_x > 0 || info->border_y > 0) && double_to_d6(info->scale_x) && double_to_d6(info->scale_y)) { change_border(priv, info->border_x, info->border_y); outline_copy(priv->ftlibrary, v.outline, &v.border); stroke_outline(priv, v.border, double_to_d6(info->border_x * priv->border_scale), double_to_d6(info->border_y * priv->border_scale)); } v.lib = priv->ftlibrary; val = ass_cache_put(priv->cache.outline_cache, &key, &v); } info->hash_key.u.outline.outline = val; info->outline = val->outline; info->border = val->border; info->bbox = val->bbox_scaled; if (info->drawing || priv->settings.shaper == ASS_SHAPING_SIMPLE) { info->cluster_advance.x = info->advance.x = val->advance.x; info->cluster_advance.y = info->advance.y = val->advance.y; } info->asc = val->asc; info->desc = val->desc; ass_drawing_free(info->drawing); } /** * \brief Apply transformation to outline points of a glyph * Applies rotations given by frx, fry and frz and projects the points back * onto the screen plane. */ static void transform_3d_points(FT_Vector shift, FT_Outline *outline, double frx, double fry, double frz, double fax, double fay, double scale, int yshift) { double sx = sin(frx); double sy = sin(fry); double sz = sin(frz); double cx = cos(frx); double cy = cos(fry); double cz = cos(frz); FT_Vector *p = outline->points; double x, y, z, xx, yy, zz; int i, dist; dist = 20000 * scale; for (i = 0; i < outline->n_points; i++) { x = (double) p[i].x + shift.x + (fax * (yshift - p[i].y)); y = (double) p[i].y + shift.y + (-fay * p[i].x); z = 0.; xx = x * cz + y * sz; yy = -(x * sz - y * cz); zz = z; x = xx; y = yy * cx + zz * sx; z = yy * sx - zz * cx; xx = x * cy + z * sy; yy = y; zz = x * sy - z * cy; zz = FFMAX(zz, 1000 - dist); x = (xx * dist) / (zz + dist); y = (yy * dist) / (zz + dist); p[i].x = x - shift.x + 0.5; p[i].y = y - shift.y + 0.5; } } /** * \brief Apply 3d transformation to several objects * \param shift FreeType vector * \param glyph FreeType glyph * \param glyph2 FreeType glyph * \param frx x-axis rotation angle * \param fry y-axis rotation angle * \param frz z-axis rotation angle * Rotates both glyphs by frx, fry and frz. Shift vector is added before rotation and subtracted after it. */ static void transform_3d(FT_Vector shift, FT_Outline *outline, FT_Outline *border, double frx, double fry, double frz, double fax, double fay, double scale, int yshift) { frx = -frx; frz = -frz; if (frx != 0. || fry != 0. || frz != 0. || fax != 0. || fay != 0.) { if (outline) transform_3d_points(shift, outline, frx, fry, frz, fax, fay, scale, yshift); if (border) transform_3d_points(shift, border, frx, fry, frz, fax, fay, scale, yshift); } } /** * \brief Get bitmaps for a glyph * \param info glyph info * Tries to get glyph bitmaps from bitmap cache. * If they can't be found, they are generated by rotating and rendering the glyph. * After that, bitmaps are added to the cache. * They are returned in info->bm (glyph), info->bm_o (outline) and info->bm_s (shadow). */ static void get_bitmap_glyph(ASS_Renderer *render_priv, GlyphInfo *info) { BitmapHashValue *val; OutlineBitmapHashKey *key = &info->hash_key.u.outline; if (!info->outline || info->symbol == '\n' || info->symbol == 0 || info->skip) return; val = ass_cache_get(render_priv->cache.bitmap_cache, &info->hash_key); if (!val) { FT_Vector shift; BitmapHashValue hash_val; int error; double fax_scaled, fay_scaled; FT_Outline *outline, *border; double scale_x = render_priv->font_scale_x; hash_val.bm = hash_val.bm_o = hash_val.bm_s = 0; outline_copy(render_priv->ftlibrary, info->outline, &outline); outline_copy(render_priv->ftlibrary, info->border, &border); // calculating rotation shift vector (from rotation origin to the glyph basepoint) shift.x = key->shift_x; shift.y = key->shift_y; fax_scaled = info->fax / info->scale_y * info->scale_x; fay_scaled = info->fay / info->scale_x * info->scale_y; // apply rotation transform_3d(shift, outline, border, info->frx, info->fry, info->frz, fax_scaled, fay_scaled, render_priv->font_scale, info->asc); // PAR correction scaling FT_Matrix m = { double_to_d16(scale_x), 0, 0, double_to_d16(1.0) }; // subpixel shift if (outline) { if (scale_x != 1.0) FT_Outline_Transform(outline, &m); FT_Outline_Translate(outline, key->advance.x, -key->advance.y); } if (border) { if (scale_x != 1.0) FT_Outline_Transform(border, &m); FT_Outline_Translate(border, key->advance.x, -key->advance.y); } // render glyph error = outline_to_bitmap3(render_priv->library, render_priv->synth_priv, render_priv->ftlibrary, outline, border, &hash_val.bm, &hash_val.bm_o, &hash_val.bm_s, info->be, info->blur * render_priv->border_scale, key->shadow_offset, info->border_style); if (error) info->symbol = 0; val = ass_cache_put(render_priv->cache.bitmap_cache, &info->hash_key, &hash_val); outline_free(render_priv->ftlibrary, outline); outline_free(render_priv->ftlibrary, border); } info->bm = val->bm; info->bm_o = val->bm_o; info->bm_s = val->bm_s; // VSFilter compatibility: invisible fill and no border? // In this case no shadow is supposed to be rendered. if (!info->border && (info->c[0] & 0xFF) == 0xFF) info->bm_s = 0; } /** * This function goes through text_info and calculates text parameters. * The following text_info fields are filled: * height * lines[].height * lines[].asc * lines[].desc */ static void measure_text(ASS_Renderer *render_priv) { TextInfo *text_info = &render_priv->text_info; int cur_line = 0; double max_asc = 0., max_desc = 0.; GlyphInfo *last = NULL; int i; int empty_line = 1; text_info->height = 0.; for (i = 0; i < text_info->length + 1; ++i) { if ((i == text_info->length) || text_info->glyphs[i].linebreak) { if (empty_line && cur_line > 0 && last && i < text_info->length) { max_asc = d6_to_double(last->asc) / 2.0; max_desc = d6_to_double(last->desc) / 2.0; } text_info->lines[cur_line].asc = max_asc; text_info->lines[cur_line].desc = max_desc; text_info->height += max_asc + max_desc; cur_line++; max_asc = max_desc = 0.; empty_line = 1; } else empty_line = 0; if (i < text_info->length) { GlyphInfo *cur = text_info->glyphs + i; if (d6_to_double(cur->asc) > max_asc) max_asc = d6_to_double(cur->asc); if (d6_to_double(cur->desc) > max_desc) max_desc = d6_to_double(cur->desc); if (cur->symbol != '\n' && cur->symbol != 0) last = cur; } } text_info->height += (text_info->n_lines - 1) * render_priv->settings.line_spacing; } /** * Mark extra whitespace for later removal. */ #define IS_WHITESPACE(x) ((x->symbol == ' ' || x->symbol == '\n') \ && !x->linebreak) static void trim_whitespace(ASS_Renderer *render_priv) { int i, j; GlyphInfo *cur; TextInfo *ti = &render_priv->text_info; // Mark trailing spaces i = ti->length - 1; cur = ti->glyphs + i; while (i && IS_WHITESPACE(cur)) { cur->skip++; cur = ti->glyphs + --i; } // Mark leading whitespace i = 0; cur = ti->glyphs; while (i < ti->length && IS_WHITESPACE(cur)) { cur->skip++; cur = ti->glyphs + ++i; } // Mark all extraneous whitespace inbetween for (i = 0; i < ti->length; ++i) { cur = ti->glyphs + i; if (cur->linebreak) { // Mark whitespace before j = i - 1; cur = ti->glyphs + j; while (j && IS_WHITESPACE(cur)) { cur->skip++; cur = ti->glyphs + --j; } // A break itself can contain a whitespace, too cur = ti->glyphs + i; if (cur->symbol == ' ') { cur->skip++; // Mark whitespace after j = i + 1; cur = ti->glyphs + j; while (j < ti->length && IS_WHITESPACE(cur)) { cur->skip++; cur = ti->glyphs + ++j; } i = j - 1; } } } } #undef IS_WHITESPACE /** * \brief rearrange text between lines * \param max_text_width maximal text line width in pixels * The algo is similar to the one in libvo/sub.c: * 1. Place text, wrapping it when current line is full * 2. Try moving words from the end of a line to the beginning of the next one while it reduces * the difference in lengths between this two lines. * The result may not be optimal, but usually is good enough. * * FIXME: implement style 0 and 3 correctly */ static void wrap_lines_smart(ASS_Renderer *render_priv, double max_text_width) { int i; GlyphInfo *cur, *s1, *e1, *s2, *s3, *w; int last_space; int break_type; int exit; double pen_shift_x; double pen_shift_y; int cur_line; int run_offset; TextInfo *text_info = &render_priv->text_info; last_space = -1; text_info->n_lines = 1; break_type = 0; s1 = text_info->glyphs; // current line start for (i = 0; i < text_info->length; ++i) { int break_at = -1; double s_offset, len; cur = text_info->glyphs + i; s_offset = d6_to_double(s1->bbox.xMin + s1->pos.x); len = d6_to_double(cur->bbox.xMax + cur->pos.x) - s_offset; if (cur->symbol == '\n') { break_type = 2; break_at = i; ass_msg(render_priv->library, MSGL_DBG2, "forced line break at %d", break_at); } else if (cur->symbol == ' ') { last_space = i; } else if (len >= max_text_width && (render_priv->state.wrap_style != 2)) { break_type = 1; break_at = last_space; if (break_at >= 0) ass_msg(render_priv->library, MSGL_DBG2, "line break at %d", break_at); } if (break_at != -1) { // need to use one more line // marking break_at+1 as start of a new line int lead = break_at + 1; // the first symbol of the new line if (text_info->n_lines >= text_info->max_lines) { // Raise maximum number of lines text_info->max_lines *= 2; text_info->lines = realloc(text_info->lines, sizeof(LineInfo) * text_info->max_lines); } if (lead < text_info->length) { text_info->glyphs[lead].linebreak = break_type; last_space = -1; s1 = text_info->glyphs + lead; s_offset = d6_to_double(s1->bbox.xMin + s1->pos.x); text_info->n_lines++; } } } #define DIFF(x,y) (((x) < (y)) ? (y - x) : (x - y)) exit = 0; while (!exit && render_priv->state.wrap_style != 1) { exit = 1; w = s3 = text_info->glyphs; s1 = s2 = 0; for (i = 0; i <= text_info->length; ++i) { cur = text_info->glyphs + i; if ((i == text_info->length) || cur->linebreak) { s1 = s2; s2 = s3; s3 = cur; if (s1 && (s2->linebreak == 1)) { // have at least 2 lines, and linebreak is 'soft' double l1, l2, l1_new, l2_new; w = s2; do { --w; } while ((w > s1) && (w->symbol == ' ')); while ((w > s1) && (w->symbol != ' ')) { --w; } e1 = w; while ((e1 > s1) && (e1->symbol == ' ')) { --e1; } if (w->symbol == ' ') ++w; l1 = d6_to_double(((s2 - 1)->bbox.xMax + (s2 - 1)->pos.x) - (s1->bbox.xMin + s1->pos.x)); l2 = d6_to_double(((s3 - 1)->bbox.xMax + (s3 - 1)->pos.x) - (s2->bbox.xMin + s2->pos.x)); l1_new = d6_to_double( (e1->bbox.xMax + e1->pos.x) - (s1->bbox.xMin + s1->pos.x)); l2_new = d6_to_double( ((s3 - 1)->bbox.xMax + (s3 - 1)->pos.x) - (w->bbox.xMin + w->pos.x)); if (DIFF(l1_new, l2_new) < DIFF(l1, l2)) { w->linebreak = 1; s2->linebreak = 0; exit = 0; } } } if (i == text_info->length) break; } } assert(text_info->n_lines >= 1); #undef DIFF measure_text(render_priv); trim_whitespace(render_priv); pen_shift_x = 0.; pen_shift_y = 0.; cur_line = 1; run_offset = 0; i = 0; cur = text_info->glyphs + i; while (i < text_info->length && cur->skip) cur = text_info->glyphs + ++i; pen_shift_x = d6_to_double(-cur->pos.x); for (i = 0; i < text_info->length; ++i) { cur = text_info->glyphs + i; if (cur->linebreak) { while (i < text_info->length && cur->skip && cur->symbol != '\n') cur = text_info->glyphs + ++i; double height = text_info->lines[cur_line - 1].desc + text_info->lines[cur_line].asc; text_info->lines[cur_line - 1].len = i - text_info->lines[cur_line - 1].offset; text_info->lines[cur_line].offset = i; cur_line++; run_offset++; pen_shift_x = d6_to_double(-cur->pos.x); pen_shift_y += height + render_priv->settings.line_spacing; ass_msg(render_priv->library, MSGL_DBG2, "shifting from %d to %d by (%f, %f)", i, text_info->length - 1, pen_shift_x, pen_shift_y); } cur->bm_run_id += run_offset; cur->pos.x += double_to_d6(pen_shift_x); cur->pos.y += double_to_d6(pen_shift_y); } text_info->lines[cur_line - 1].len = text_info->length - text_info->lines[cur_line - 1].offset; #if 0 // print line info for (i = 0; i < text_info->n_lines; i++) { printf("line %d offset %d length %d\n", i, text_info->lines[i].offset, text_info->lines[i].len); } #endif } /** * \brief Calculate base point for positioning and rotation * \param bbox text bbox * \param alignment alignment * \param bx, by out: base point coordinates */ static void get_base_point(DBBox *bbox, int alignment, double *bx, double *by) { const int halign = alignment & 3; const int valign = alignment & 12; if (bx) switch (halign) { case HALIGN_LEFT: *bx = bbox->xMin; break; case HALIGN_CENTER: *bx = (bbox->xMax + bbox->xMin) / 2.0; break; case HALIGN_RIGHT: *bx = bbox->xMax; break; } if (by) switch (valign) { case VALIGN_TOP: *by = bbox->yMin; break; case VALIGN_CENTER: *by = (bbox->yMax + bbox->yMin) / 2.0; break; case VALIGN_SUB: *by = bbox->yMax; break; } } /** * Prepare bitmap hash key of a glyph */ static void fill_bitmap_hash(ASS_Renderer *priv, GlyphInfo *info, OutlineBitmapHashKey *hash_key) { hash_key->frx = rot_key(info->frx); hash_key->fry = rot_key(info->fry); hash_key->frz = rot_key(info->frz); hash_key->fax = double_to_d16(info->fax); hash_key->fay = double_to_d16(info->fay); hash_key->be = info->be; hash_key->blur = info->blur; hash_key->shadow_offset.x = double_to_d6( info->shadow_x * priv->border_scale - (int) (info->shadow_x * priv->border_scale)); hash_key->shadow_offset.y = double_to_d6( info->shadow_y * priv->border_scale - (int) (info->shadow_y * priv->border_scale)); } /** * \brief Main ass rendering function, glues everything together * \param event event to render * \param event_images struct containing resulting images, will also be initialized * Process event, appending resulting ASS_Image's to images_root. */ static int ass_render_event(ASS_Renderer *render_priv, ASS_Event *event, EventImages *event_images) { char *p; FT_UInt previous; FT_UInt num_glyphs; FT_Vector pen; unsigned code; DBBox bbox; int i, j; int MarginL, MarginR, MarginV; int last_break; int alignment, halign, valign; double device_x = 0; double device_y = 0; TextInfo *text_info = &render_priv->text_info; GlyphInfo *glyphs = render_priv->text_info.glyphs; ASS_Drawing *drawing; if (event->Style >= render_priv->track->n_styles) { ass_msg(render_priv->library, MSGL_WARN, "No style found"); return 1; } if (!event->Text) { ass_msg(render_priv->library, MSGL_WARN, "Empty event"); return 1; } init_render_context(render_priv, event); drawing = render_priv->state.drawing; text_info->length = 0; num_glyphs = 0; p = event->Text; int in_tag = 0; // Event parsing. while (1) { // get next char, executing style override // this affects render_context do { code = 0; if (!in_tag && *p == '{') { // '\0' goes here p++; in_tag = 1; } if (in_tag) { int prev_drawing_mode = render_priv->state.drawing_mode; p = parse_tag(render_priv, p, 1.); if (*p == '}') { // end of tag p++; in_tag = 0; } else if (*p != '\\') { ass_msg(render_priv->library, MSGL_V, "Unable to parse: '%.30s'", p); } if (prev_drawing_mode && !render_priv->state.drawing_mode) { // Drawing mode was just disabled. We must exit and draw it // immediately, instead of letting further tags affect it. // See bug #47. break; } } else { code = get_next_char(render_priv, &p); if (code && render_priv->state.drawing_mode) { ass_drawing_add_char(drawing, (char) code); continue; // skip everything in drawing mode } break; } } while (*p); if (text_info->length >= text_info->max_glyphs) { // Raise maximum number of glyphs text_info->max_glyphs *= 2; text_info->glyphs = glyphs = realloc(text_info->glyphs, sizeof(GlyphInfo) * text_info->max_glyphs); } // Clear current GlyphInfo memset(&glyphs[text_info->length], 0, sizeof(GlyphInfo)); // Parse drawing if (drawing->i) { drawing->scale_x = render_priv->state.scale_x * render_priv->font_scale; drawing->scale_y = render_priv->state.scale_y * render_priv->font_scale; code = 0xfffc; // object replacement character glyphs[text_info->length].drawing = drawing; } // face could have been changed in get_next_char if (!render_priv->state.font) { free_render_context(render_priv); return 1; } if (code == 0) break; // Fill glyph information glyphs[text_info->length].symbol = code; glyphs[text_info->length].font = render_priv->state.font; for (i = 0; i < 4; ++i) { uint32_t clr = render_priv->state.c[i]; change_alpha(&clr, mult_alpha(_a(clr), render_priv->state.fade), 1.); glyphs[text_info->length].c[i] = clr; } glyphs[text_info->length].effect_type = render_priv->state.effect_type; glyphs[text_info->length].effect_timing = render_priv->state.effect_timing; glyphs[text_info->length].effect_skip_timing = render_priv->state.effect_skip_timing; glyphs[text_info->length].font_size = render_priv->state.font_size * render_priv->font_scale; glyphs[text_info->length].be = render_priv->state.be; glyphs[text_info->length].blur = render_priv->state.blur; glyphs[text_info->length].shadow_x = render_priv->state.shadow_x; glyphs[text_info->length].shadow_y = render_priv->state.shadow_y; glyphs[text_info->length].scale_x= render_priv->state.scale_x; glyphs[text_info->length].scale_y = render_priv->state.scale_y; glyphs[text_info->length].border_style = render_priv->state.border_style; glyphs[text_info->length].border_x= render_priv->state.border_x; glyphs[text_info->length].border_y = render_priv->state.border_y; glyphs[text_info->length].hspacing = render_priv->state.hspacing; glyphs[text_info->length].bold = render_priv->state.bold; glyphs[text_info->length].italic = render_priv->state.italic; glyphs[text_info->length].flags = render_priv->state.flags; glyphs[text_info->length].frx = render_priv->state.frx; glyphs[text_info->length].fry = render_priv->state.fry; glyphs[text_info->length].frz = render_priv->state.frz; glyphs[text_info->length].fax = render_priv->state.fax; glyphs[text_info->length].fay = render_priv->state.fay; glyphs[text_info->length].bm_run_id = render_priv->state.bm_run_id; if (glyphs[text_info->length].drawing) { drawing = render_priv->state.drawing = ass_drawing_new(render_priv->library, render_priv->ftlibrary); } text_info->length++; render_priv->state.effect_type = EF_NONE; render_priv->state.effect_timing = 0; render_priv->state.effect_skip_timing = 0; } if (text_info->length == 0) { // no valid symbols in the event; this can be smth like {comment} free_render_context(render_priv); return 1; } // Find shape runs and shape text ass_shaper_set_base_direction(render_priv->shaper, resolve_base_direction(render_priv->state.font_encoding)); ass_shaper_find_runs(render_priv->shaper, render_priv, glyphs, text_info->length); ass_shaper_shape(render_priv->shaper, text_info); // Retrieve glyphs for (i = 0; i < text_info->length; i++) { GlyphInfo *info = glyphs + i; while (info) { get_outline_glyph(render_priv, info); info = info->next; } info = glyphs + i; // Add additional space after italic to non-italic style changes if (i && glyphs[i - 1].italic && !info->italic) { int back = i - 1; GlyphInfo *og = &glyphs[back]; while (back && og->bbox.xMax - og->bbox.xMin == 0 && og->italic) og = &glyphs[--back]; if (og->bbox.xMax > og->cluster_advance.x) og->cluster_advance.x = og->bbox.xMax; } // add horizontal letter spacing info->cluster_advance.x += double_to_d6(info->hspacing * render_priv->font_scale * info->scale_x); // add displacement for vertical shearing info->cluster_advance.y += (info->fay / info->scale_x * info->scale_y) * info->cluster_advance.x; } // Preliminary layout (for line wrapping) previous = 0; pen.x = 0; pen.y = 0; for (i = 0; i < text_info->length; i++) { GlyphInfo *info = glyphs + i; FT_Vector cluster_pen = pen; while (info) { info->pos.x = cluster_pen.x; info->pos.y = cluster_pen.y; cluster_pen.x += info->advance.x; cluster_pen.y += info->advance.y; // fill bitmap hash info->hash_key.type = BITMAP_OUTLINE; fill_bitmap_hash(render_priv, info, &info->hash_key.u.outline); info = info->next; } info = glyphs + i; pen.x += info->cluster_advance.x; pen.y += info->cluster_advance.y; previous = info->symbol; } // depends on glyph x coordinates being monotonous, so it should be done before line wrap process_karaoke_effects(render_priv); // alignments alignment = render_priv->state.alignment; halign = alignment & 3; valign = alignment & 12; MarginL = (event->MarginL) ? event->MarginL : render_priv->state.style->MarginL; MarginR = (event->MarginR) ? event->MarginR : render_priv->state.style->MarginR; MarginV = (event->MarginV) ? event->MarginV : render_priv->state.style->MarginV; // calculate max length of a line double max_text_width = x2scr(render_priv, render_priv->track->PlayResX - MarginR) - x2scr(render_priv, MarginL); // wrap lines if (render_priv->state.evt_type != EVENT_HSCROLL) { // rearrange text in several lines wrap_lines_smart(render_priv, max_text_width); } else { // no breaking or wrapping, everything in a single line text_info->lines[0].offset = 0; text_info->lines[0].len = text_info->length; text_info->n_lines = 1; measure_text(render_priv); } // Reorder text into visual order FriBidiStrIndex *cmap = ass_shaper_reorder(render_priv->shaper, text_info); // Reposition according to the map pen.x = 0; pen.y = 0; int lineno = 1; for (i = 0; i < text_info->length; i++) { GlyphInfo *info = glyphs + cmap[i]; if (glyphs[i].linebreak) { pen.y -= (info->fay / info->scale_x * info->scale_y) * pen.x; pen.x = 0; pen.y += double_to_d6(text_info->lines[lineno-1].desc); pen.y += double_to_d6(text_info->lines[lineno].asc); pen.y += double_to_d6(render_priv->settings.line_spacing); lineno++; } if (info->skip) continue; FT_Vector cluster_pen = pen; while (info) { info->pos.x = info->offset.x + cluster_pen.x; info->pos.y = info->offset.y + cluster_pen.y; cluster_pen.x += info->advance.x; cluster_pen.y += info->advance.y; info = info->next; } info = glyphs + cmap[i]; pen.x += info->cluster_advance.x; pen.y += info->cluster_advance.y; } // align lines if (render_priv->state.evt_type != EVENT_HSCROLL) { last_break = -1; double width = 0; for (i = 0; i <= text_info->length; ++i) { // (text_info->length + 1) is the end of the last line if ((i == text_info->length) || glyphs[i].linebreak) { // remove letter spacing (which is included in cluster_advance) if (i > 0) width -= render_priv->state.hspacing * render_priv->font_scale * glyphs[i-1].scale_x; double shift = 0; if (halign == HALIGN_LEFT) { // left aligned, no action shift = 0; } else if (halign == HALIGN_RIGHT) { // right aligned shift = max_text_width - width; } else if (halign == HALIGN_CENTER) { // centered shift = (max_text_width - width) / 2.0; } for (j = last_break + 1; j < i; ++j) { GlyphInfo *info = glyphs + j; while (info) { info->pos.x += double_to_d6(shift); info = info->next; } } last_break = i - 1; width = 0; } if (i < text_info->length && !glyphs[i].skip && glyphs[i].symbol != '\n' && glyphs[i].symbol != 0) { width += d6_to_double(glyphs[i].cluster_advance.x); } } } // determing text bounding box compute_string_bbox(text_info, &bbox); // determine device coordinates for text // x coordinate for everything except positioned events if (render_priv->state.evt_type == EVENT_NORMAL || render_priv->state.evt_type == EVENT_VSCROLL) { device_x = x2scr(render_priv, MarginL); } else if (render_priv->state.evt_type == EVENT_HSCROLL) { if (render_priv->state.scroll_direction == SCROLL_RL) device_x = x2scr(render_priv, render_priv->track->PlayResX - render_priv->state.scroll_shift); else if (render_priv->state.scroll_direction == SCROLL_LR) device_x = x2scr(render_priv, render_priv->state.scroll_shift) - (bbox.xMax - bbox.xMin); } // y coordinate for everything except positioned events if (render_priv->state.evt_type == EVENT_NORMAL || render_priv->state.evt_type == EVENT_HSCROLL) { if (valign == VALIGN_TOP) { // toptitle device_y = y2scr_top(render_priv, MarginV) + text_info->lines[0].asc; } else if (valign == VALIGN_CENTER) { // midtitle double scr_y = y2scr(render_priv, render_priv->track->PlayResY / 2.0); device_y = scr_y - (bbox.yMax + bbox.yMin) / 2.0; } else { // subtitle double scr_top, scr_bottom, scr_y0; if (valign != VALIGN_SUB) ass_msg(render_priv->library, MSGL_V, "Invalid valign, assuming 0 (subtitle)"); scr_bottom = y2scr_sub(render_priv, render_priv->track->PlayResY - MarginV); scr_top = y2scr_top(render_priv, 0); //xxx not always 0? device_y = scr_bottom + (scr_top - scr_bottom) * render_priv->settings.line_position / 100.0; device_y -= text_info->height; device_y += text_info->lines[0].asc; // clip to top to avoid confusion if line_position is very high, // turning the subtitle into a toptitle // also, don't change behavior if line_position is not used scr_y0 = scr_top + text_info->lines[0].asc; if (device_y < scr_y0 && render_priv->settings.line_position > 0) { device_y = scr_y0; } } } else if (render_priv->state.evt_type == EVENT_VSCROLL) { if (render_priv->state.scroll_direction == SCROLL_TB) device_y = y2scr(render_priv, render_priv->state.clip_y0 + render_priv->state.scroll_shift) - (bbox.yMax - bbox.yMin); else if (render_priv->state.scroll_direction == SCROLL_BT) device_y = y2scr(render_priv, render_priv->state.clip_y1 - render_priv->state.scroll_shift); } // positioned events are totally different if (render_priv->state.evt_type == EVENT_POSITIONED) { double base_x = 0; double base_y = 0; ass_msg(render_priv->library, MSGL_DBG2, "positioned event at %f, %f", render_priv->state.pos_x, render_priv->state.pos_y); get_base_point(&bbox, alignment, &base_x, &base_y); device_x = x2scr_pos(render_priv, render_priv->state.pos_x) - base_x; device_y = y2scr_pos(render_priv, render_priv->state.pos_y) - base_y; } // fix clip coordinates (they depend on alignment) if (render_priv->state.evt_type == EVENT_NORMAL || render_priv->state.evt_type == EVENT_HSCROLL || render_priv->state.evt_type == EVENT_VSCROLL) { render_priv->state.clip_x0 = x2scr_scaled(render_priv, render_priv->state.clip_x0); render_priv->state.clip_x1 = x2scr_scaled(render_priv, render_priv->state.clip_x1); if (valign == VALIGN_TOP) { render_priv->state.clip_y0 = y2scr_top(render_priv, render_priv->state.clip_y0); render_priv->state.clip_y1 = y2scr_top(render_priv, render_priv->state.clip_y1); } else if (valign == VALIGN_CENTER) { render_priv->state.clip_y0 = y2scr(render_priv, render_priv->state.clip_y0); render_priv->state.clip_y1 = y2scr(render_priv, render_priv->state.clip_y1); } else if (valign == VALIGN_SUB) { render_priv->state.clip_y0 = y2scr_sub(render_priv, render_priv->state.clip_y0); render_priv->state.clip_y1 = y2scr_sub(render_priv, render_priv->state.clip_y1); } } else if (render_priv->state.evt_type == EVENT_POSITIONED) { render_priv->state.clip_x0 = x2scr_pos_scaled(render_priv, render_priv->state.clip_x0); render_priv->state.clip_x1 = x2scr_pos_scaled(render_priv, render_priv->state.clip_x1); render_priv->state.clip_y0 = y2scr_pos(render_priv, render_priv->state.clip_y0); render_priv->state.clip_y1 = y2scr_pos(render_priv, render_priv->state.clip_y1); } // calculate rotation parameters { DVector center; if (render_priv->state.have_origin) { center.x = x2scr(render_priv, render_priv->state.org_x); center.y = y2scr(render_priv, render_priv->state.org_y); } else { double bx = 0., by = 0.; get_base_point(&bbox, alignment, &bx, &by); center.x = device_x + bx; center.y = device_y + by; } for (i = 0; i < text_info->length; ++i) { GlyphInfo *info = glyphs + i; while (info) { OutlineBitmapHashKey *key = &info->hash_key.u.outline; if (key->frx || key->fry || key->frz || key->fax || key->fay) { key->shift_x = info->pos.x + double_to_d6(device_x - center.x); key->shift_y = -(info->pos.y + double_to_d6(device_y - center.y)); } else { key->shift_x = 0; key->shift_y = 0; } info = info->next; } } } // convert glyphs to bitmaps int left = render_priv->settings.left_margin; device_x = (device_x - left) * render_priv->font_scale_x + left; for (i = 0; i < text_info->length; ++i) { GlyphInfo *info = glyphs + i; while (info) { OutlineBitmapHashKey *key = &info->hash_key.u.outline; info->pos.x *= render_priv->font_scale_x; key->advance.x = double_to_d6(device_x - (int) device_x + d6_to_double(info->pos.x & SUBPIXEL_MASK)) & ~SUBPIXEL_ACCURACY; key->advance.y = double_to_d6(device_y - (int) device_y + d6_to_double(info->pos.y & SUBPIXEL_MASK)) & ~SUBPIXEL_ACCURACY; get_bitmap_glyph(render_priv, info); info = info->next; } } memset(event_images, 0, sizeof(*event_images)); event_images->top = device_y - text_info->lines[0].asc; event_images->height = text_info->height; event_images->left = (device_x + bbox.xMin * render_priv->font_scale_x) + 0.5; event_images->width = (bbox.xMax - bbox.xMin) * render_priv->font_scale_x + 0.5; event_images->detect_collisions = render_priv->state.detect_collisions; event_images->shift_direction = (valign == VALIGN_TOP) ? 1 : -1; event_images->event = event; event_images->imgs = render_text(render_priv, (int) device_x, (int) device_y); ass_shaper_cleanup(render_priv->shaper, text_info); free_render_context(render_priv); return 0; } /** * \brief deallocate image list * \param img list pointer */ void ass_free_images(ASS_Image *img) { while (img) { ASS_Image *next = img->next; free(img); img = next; } } /** * \brief Check cache limits and reset cache if they are exceeded */ static void check_cache_limits(ASS_Renderer *priv, CacheStore *cache) { if (ass_cache_empty(cache->bitmap_cache, cache->bitmap_max_size)) { ass_cache_empty(cache->composite_cache, 0); ass_free_images(priv->prev_images_root); priv->prev_images_root = 0; priv->cache_cleared = 1; } if (ass_cache_empty(cache->outline_cache, cache->glyph_max)) { ass_cache_empty(cache->bitmap_cache, 0); ass_cache_empty(cache->composite_cache, 0); ass_free_images(priv->prev_images_root); priv->prev_images_root = 0; priv->cache_cleared = 1; } } /** * \brief Start a new frame */ static int ass_start_frame(ASS_Renderer *render_priv, ASS_Track *track, long long now) { ASS_Settings *settings_priv = &render_priv->settings; if (!render_priv->settings.frame_width && !render_priv->settings.frame_height) return 1; // library not initialized if (render_priv->library != track->library) return 1; if (!render_priv->fontconfig_priv) return 1; free_list_clear(render_priv); if (track->n_events == 0) return 1; // nothing to do render_priv->track = track; render_priv->time = now; ass_lazy_track_init(render_priv->library, render_priv->track); render_priv->font_scale = settings_priv->font_size_coeff * render_priv->orig_height / render_priv->track->PlayResY; if (render_priv->track->ScaledBorderAndShadow) render_priv->border_scale = ((double) render_priv->orig_height) / render_priv->track->PlayResY; else render_priv->border_scale = 1.; ass_shaper_set_kerning(render_priv->shaper, track->Kerning); if (track->Language) ass_shaper_set_language(render_priv->shaper, track->Language); ass_shaper_set_level(render_priv->shaper, render_priv->settings.shaper); // PAR correction render_priv->font_scale_x = render_priv->settings.aspect / render_priv->settings.storage_aspect; render_priv->prev_images_root = render_priv->images_root; render_priv->images_root = 0; check_cache_limits(render_priv, &render_priv->cache); return 0; } static int cmp_event_layer(const void *p1, const void *p2) { ASS_Event *e1 = ((EventImages *) p1)->event; ASS_Event *e2 = ((EventImages *) p2)->event; if (e1->Layer < e2->Layer) return -1; if (e1->Layer > e2->Layer) return 1; if (e1->ReadOrder < e2->ReadOrder) return -1; if (e1->ReadOrder > e2->ReadOrder) return 1; return 0; } static ASS_RenderPriv *get_render_priv(ASS_Renderer *render_priv, ASS_Event *event) { if (!event->render_priv) event->render_priv = calloc(1, sizeof(ASS_RenderPriv)); if (render_priv->render_id != event->render_priv->render_id) { memset(event->render_priv, 0, sizeof(ASS_RenderPriv)); event->render_priv->render_id = render_priv->render_id; } return event->render_priv; } static int overlap(Segment *s1, Segment *s2) { if (s1->a >= s2->b || s2->a >= s1->b || s1->ha >= s2->hb || s2->ha >= s1->hb) return 0; return 1; } static int cmp_segment(const void *p1, const void *p2) { return ((Segment *) p1)->a - ((Segment *) p2)->a; } static void shift_event(ASS_Renderer *render_priv, EventImages *ei, int shift) { ASS_Image *cur = ei->imgs; while (cur) { cur->dst_y += shift; // clip top and bottom if (cur->dst_y < 0) { int clip = -cur->dst_y; cur->h -= clip; cur->bitmap += clip * cur->stride; cur->dst_y = 0; } if (cur->dst_y + cur->h >= render_priv->height) { int clip = cur->dst_y + cur->h - render_priv->height; cur->h -= clip; } if (cur->h <= 0) { cur->h = 0; cur->dst_y = 0; } cur = cur->next; } ei->top += shift; } // dir: 1 - move down // -1 - move up static int fit_segment(Segment *s, Segment *fixed, int *cnt, int dir) { int i; int shift = 0; if (dir == 1) // move down for (i = 0; i < *cnt; ++i) { if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b || s->hb <= fixed[i].ha || s->ha >= fixed[i].hb) continue; shift = fixed[i].b - s->a; } else // dir == -1, move up for (i = *cnt - 1; i >= 0; --i) { if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b || s->hb <= fixed[i].ha || s->ha >= fixed[i].hb) continue; shift = fixed[i].a - s->b; } fixed[*cnt].a = s->a + shift; fixed[*cnt].b = s->b + shift; fixed[*cnt].ha = s->ha; fixed[*cnt].hb = s->hb; (*cnt)++; qsort(fixed, *cnt, sizeof(Segment), cmp_segment); return shift; } static void fix_collisions(ASS_Renderer *render_priv, EventImages *imgs, int cnt) { Segment *used = malloc(cnt * sizeof(*used)); int cnt_used = 0; int i, j; // fill used[] with fixed events for (i = 0; i < cnt; ++i) { ASS_RenderPriv *priv; if (!imgs[i].detect_collisions) continue; priv = get_render_priv(render_priv, imgs[i].event); if (priv->height > 0) { // it's a fixed event Segment s; s.a = priv->top; s.b = priv->top + priv->height; s.ha = priv->left; s.hb = priv->left + priv->width; if (priv->height != imgs[i].height) { // no, it's not ass_msg(render_priv->library, MSGL_WARN, "Event height has changed"); priv->top = 0; priv->height = 0; priv->left = 0; priv->width = 0; } for (j = 0; j < cnt_used; ++j) if (overlap(&s, used + j)) { // no, it's not priv->top = 0; priv->height = 0; priv->left = 0; priv->width = 0; } if (priv->height > 0) { // still a fixed event used[cnt_used].a = priv->top; used[cnt_used].b = priv->top + priv->height; used[cnt_used].ha = priv->left; used[cnt_used].hb = priv->left + priv->width; cnt_used++; shift_event(render_priv, imgs + i, priv->top - imgs[i].top); } } } qsort(used, cnt_used, sizeof(Segment), cmp_segment); // try to fit other events in free spaces for (i = 0; i < cnt; ++i) { ASS_RenderPriv *priv; if (!imgs[i].detect_collisions) continue; priv = get_render_priv(render_priv, imgs[i].event); if (priv->height == 0) { // not a fixed event int shift; Segment s; s.a = imgs[i].top; s.b = imgs[i].top + imgs[i].height; s.ha = imgs[i].left; s.hb = imgs[i].left + imgs[i].width; shift = fit_segment(&s, used, &cnt_used, imgs[i].shift_direction); if (shift) shift_event(render_priv, imgs + i, shift); // make it fixed priv->top = imgs[i].top; priv->height = imgs[i].height; priv->left = imgs[i].left; priv->width = imgs[i].width; } } free(used); } /** * \brief compare two images * \param i1 first image * \param i2 second image * \return 0 if identical, 1 if different positions, 2 if different content */ static int ass_image_compare(ASS_Image *i1, ASS_Image *i2) { if (i1->w != i2->w) return 2; if (i1->h != i2->h) return 2; if (i1->stride != i2->stride) return 2; if (i1->color != i2->color) return 2; if (i1->bitmap != i2->bitmap) return 2; if (i1->dst_x != i2->dst_x) return 1; if (i1->dst_y != i2->dst_y) return 1; return 0; } /** * \brief compare current and previous image list * \param priv library handle * \return 0 if identical, 1 if different positions, 2 if different content */ static int ass_detect_change(ASS_Renderer *priv) { ASS_Image *img, *img2; int diff; if (priv->cache_cleared) return 2; img = priv->prev_images_root; img2 = priv->images_root; diff = 0; while (img && diff < 2) { ASS_Image *next, *next2; next = img->next; if (img2) { int d = ass_image_compare(img, img2); if (d > diff) diff = d; next2 = img2->next; } else { // previous list is shorter diff = 2; break; } img = next; img2 = next2; } // is the previous list longer? if (img2) diff = 2; return diff; } /** * \brief render a frame * \param priv library handle * \param track track * \param now current video timestamp (ms) * \param detect_change a value describing how the new images differ from the previous ones will be written here: * 0 if identical, 1 if different positions, 2 if different content. * Can be NULL, in that case no detection is performed. */ ASS_Image *ass_render_frame(ASS_Renderer *priv, ASS_Track *track, long long now, int *detect_change) { int i, cnt, rc; EventImages *last; ASS_Image **tail; // init frame rc = ass_start_frame(priv, track, now); if (rc != 0) { if (detect_change) { *detect_change = 2; } return 0; } // render events separately cnt = 0; for (i = 0; i < track->n_events; ++i) { ASS_Event *event = track->events + i; if ((event->Start <= now) && (now < (event->Start + event->Duration))) { if (cnt >= priv->eimg_size) { priv->eimg_size += 100; priv->eimg = realloc(priv->eimg, priv->eimg_size * sizeof(EventImages)); } rc = ass_render_event(priv, event, priv->eimg + cnt); if (!rc) ++cnt; } } // sort by layer qsort(priv->eimg, cnt, sizeof(EventImages), cmp_event_layer); // call fix_collisions for each group of events with the same layer last = priv->eimg; for (i = 1; i < cnt; ++i) if (last->event->Layer != priv->eimg[i].event->Layer) { fix_collisions(priv, last, priv->eimg + i - last); last = priv->eimg + i; } if (cnt > 0) fix_collisions(priv, last, priv->eimg + cnt - last); // concat lists tail = &priv->images_root; for (i = 0; i < cnt; ++i) { ASS_Image *cur = priv->eimg[i].imgs; while (cur) { *tail = cur; tail = &cur->next; cur = cur->next; } } if (detect_change) *detect_change = ass_detect_change(priv); // free the previous image list ass_free_images(priv->prev_images_root); priv->prev_images_root = 0; priv->cache_cleared = 0; return priv->images_root; }